SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a whole lot simpler


Traveling to space is about to get a whole lot more easy in the near future thanks to the continuing progress of virtual reality technology. The firm has just announced that they have raised an ample sum of seed financing led by a $1 million investment from Shanda Group along with another $250,000 from Skywood Capital. The investments will be used to quicken the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as the world’s really first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s appearing nano-satellite business. The startup is looking to take advantage of the latest in miniaturized satellite technology to create breathtaking and immersive space travel experiences that can be seen on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite lets you experience space in 360 virtual reality.
At the origin of every significant difficulty – climate change, education systems that are poor, war, poverty – there is an error in view that these things do us influence, that these things are separate. We constructed Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how information is processed by us and how we see our world. Astronauts who have had the chance to to journey to outer space and encounter Earth beyond its boundaries share this outlook and it has inspired them to champion a better method. We believe that this is the best priority for humankind right now,” described Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that has only been available to some handful of astronauts that are fortunate. Now the plan would be to launch a fleet of Earth-bound Overview 1 satellites, although the company expects to expand far beyond our planet and send their cameras through the solar system.
After now and the successful capital of their Kickstarter effort this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and operational just as early 2017. The company may also be focusing on content delivery and distribution channels for their 3D orbital encounters while the satellite and the essential earth communication systems continue to be developed. Although I ca’t picture the firm will have much trouble locating interest, finding the perfect outlet is an essential step.
It's possible for you to view the SpaceVR Kickstarter video here:

While the first plan for SpaceVR and the Overview1 was to develop a camera to capture the encounter aboard the International Space Station, they shifted directions and decided to develop their small sovereign satellites. SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for catching new footage, by having satellites that they control, but instead they're able to simply do it themselves. SpaceVR is working with NanoRacks, a business that specializes in helping new companies develop and launch space technology capable of being deployed from your ISS on the development of Overview 1. You can find out more about SpaceVR, and join to pre order a year’s worth of VR content (for only 35 bucks!) on their website. Discuss further in the SpaceVR forum over at

If you want to visit space, you need a Donald Trump-sized bundle or the sort of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and you'll just need $10 and a VR headset to orbit the Earth if it's successful.

The firm found a Kickstarter to make this occur. The strategy would be to send get more info a tiny 12-camera rig that shoots at three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

(In the space industry, planes that make parabolic flights are lovingly known as "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that type experience with the sometimes dizzying side effects of VR sounded tenuous, he joked, "you'll just need to throw up before you go.")

You can get a year-long subscription to SpaceVR front up by giving $250, which likewise allows you early access to the content. Other gift rewards contain things of the camera, a Google Cardboard headset like files and 3D models, and there are levels where you are able to sponsor a classroom or whole school's worth of access to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record as much as two hours of footage at a time. They'll have the camera moves to different spots around the ISS, once SpaceVR gets a few recording sessions out of the way.


The goal would be to live stream the virtual reality experience, but the issue right now is bandwidth — especially, the link to the Earth of the ISS. Companies with gear on board only have use of half of that, although the space station can send data at 300 megabits per second to Earth. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its associate company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza envision several other options for his or her virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they reenter the Earth's atmosphere. But that will have to wait until the first footage has been sent back and everything appears fine. "We are so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to must look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launch. I have heard enough about the powerful beauty of rocket launches to understand there is no substitute for being there. But virtual reality was definitely the next best thing.

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